Game Jam : PirateJam15
Adumbration
Adumbration is an isometric puzzle game focused on the use of light to uncover interactable objects in order to upgrade their light with different elemental shards to uncover new secrets. This game was created as a submission to PirateJam15, and the theme of the game jam was shadows and alchemy. The game's visuals are heavily inspired by Chiaroscuro oil painting with their high-contrast dynamic lighting. The core gameplay has roots in point-and-click adventure games, and mystery games.
Contributions
This was a small group effort with 3 people in total. Some of my contributions this game include : game design, programming, shader development with Unity shader graph and HLSL, 3D animations, 3D asset management, 3D modeling, UI/UX programming, and project management.