About
My name is Brittany Blair
I am a Game Developer & Educator experienced in teaching game development fundamentals, building real-time tools, and creating data-driven systems with high scalability factors. I have a passion for games, cutting-edge technology, and problem solving.
Game Developer - Freelance
HUMXN LLC, Remote
2022 - Present
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Use object-oriented programming design patterns to refactor a large existing code base in Unreal Engine.
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Use C++ and Blueprints to design data driven avatar customization systems and backend for the user interface.
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Manage and optimize a large 3D asset library. Maintain code through production, and build release versions of the game.
Real-Time Developer - Freelance
Psyop
2023 - 2024
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Led developer for in-house real-time animated production toolset in Unreal Engine with Blueprints & C++.
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Created character rig agnostic modular animation system to support the many unique client 3D mascots. Visual development and shader creation with Unreal material graphs.
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Increased turnaround time for linear animated productions by 66% ahead of the average three month schedule.
Animation / Game Design Professor
Drexel University
2022 - 2023
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​Taught accredited animation and game courses at the BFA level. Worked with the department and lead professor to develop the course curriculum for each semester.
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Created worksheets, presentations, and homework assignments for courses taught each week. Gave lectures in-person to groups of 30+ students. Maintained timely communication with students for mentoring and assistance on assignments. Graded homework, midterms, and final projects with rubrics and detailed feedback.
Game Art Professor
Pennsylvania College of Art & Design
2021 - 2023
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Designed multiple accredited BFA game art courses and materials. Taught in-person and remote lectures and live demos to groups of 15+.
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Held office hours, worked open houses and recruiting events, and mentored senior capstone projects.
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PCA&D ACM SIGGRAPH Student chapter advisor.
Technical Tools
Unity, Unreal Engine, Maya, Photoshop, Illustrator, After Effects, Premiere, Substance
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Education
Curriculum development, digital and visual literacy, interactive learning, coaching, leadership
Game Design
Puzzles, mechanics, levels, events, storyboarding, rapid prototyping, UX/UI
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3D Art & Animation
3D modeling, animation, UV unwrapping, texturing, rendering, rigging
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Game Programming
C++, C#, Python, tools scripting, object-oriented programming, code refactoring, documentation
Interpersonal Strengths
Problem solver, critical thinker, presentation design, public speaking
Experience & Skills
BFA - Digital Media
Pennsylvania College of Art & Design
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Promising Artist Grant recipient
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Digital media student council representative
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PCA&D ACM SIGGRAPH Student Chapter founder & President
Code Refactoring
Certificate - Refactoring.Guru.com
Python 3
Certificate - Refactoring.Guru.com
MA - Game Design
Academy of Art University
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Studio X Game Development Pipeline (VR)
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Drawaholics Concept Art Club