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About

My name is Brittany Blair

I am a Game Developer & Educator experienced in teaching game development fundamentals, building real-time tools, and creating data-driven systems with high scalability factors. I have a passion for games, cutting-edge technology, and problem solving. 

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Game Developer - Freelance

HUMXN LLC, Remote

2022 - Present

  • Use object-oriented programming design patterns to refactor a large existing code base in Unreal Engine. 

  • Use C++ and Blueprints to design data driven avatar customization systems and backend for the user interface. 

  • Manage and optimize a large 3D asset library. Maintain code through production, and build release versions of the game.

Real-Time Developer - Freelance

Psyop

2023 - 2024

  • Led developer for in-house real-time animated production toolset in Unreal Engine with Blueprints & C++. 

  • Created character rig agnostic modular animation system to support the many unique client 3D mascots. Visual development and shader creation with Unreal material graphs. 

  • Increased turnaround time for linear animated productions by 66% ahead of the average three month schedule.

Animation / Game Design Professor

Drexel University

2022 - 2023

  • ​Taught accredited animation and game courses at the BFA level. Worked with the department and lead professor to develop the course curriculum for each semester. 

  • Created worksheets, presentations, and homework assignments for courses taught each week. Gave lectures in-person to groups of 30+ students. Maintained timely communication with students for mentoring and assistance on assignments. Graded homework, midterms, and final projects with rubrics and detailed feedback.

Game Art Professor

Pennsylvania College of Art & Design

 2021 - 2023

  • Designed multiple accredited BFA game art courses and materials. Taught in-person and remote lectures and live demos to groups of 15+.

  • Held office hours, worked open houses and recruiting events, and mentored senior capstone projects. 

  • PCA&D ACM SIGGRAPH Student chapter advisor.

Technical Tools

Unity, Unreal Engine, Maya, Photoshop, Illustrator, After Effects, Premiere, Substance

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Education

Curriculum development, digital and visual literacy, interactive learning, coaching, leadership

 

Game Design

Puzzles, mechanics, levels, events, storyboarding, rapid prototyping, UX/UI 

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3D Art & Animation

3D modeling, animation, UV unwrapping, texturing, rendering, rigging 

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Game Programming

C++, C#, Python, tools scripting, object-oriented programming, code refactoring, documentation 

 

Interpersonal Strengths

Problem solver, critical thinker, presentation design, public speaking

Experience & Skills

BFA - Digital Media

Pennsylvania College of Art & Design

  • Promising Artist Grant recipient

  • Digital media student council representative

  • PCA&D ACM SIGGRAPH Student Chapter founder  & President

Code Refactoring
Certificate - Refactoring.Guru.com

Python 3
Certificate - Refactoring.Guru.com

MA - Game Design

Academy of Art University

  • Studio X Game Development Pipeline (VR)

  • Drawaholics Concept Art Club

 Education & Certifications

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