About
My name is Brittany Blair
I am a Game Developer & Educator experienced in teaching game development fundamentals, building real-time tools, and creating data-driven systems with high scalability factors. I have a passion for games, cutting-edge technology, and problem solving.

Game Developer - Freelance
HUMXN LLC, Remote
2022 - Present
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Use object-oriented programming design patterns to refactor a large existing code base in Unreal Engine.
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Use C++ and Blueprints to design data driven avatar customization systems and backend for the user interface.
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Manage and optimize a large 3D asset library. Maintain code through production, and build release versions of the game.
Real-Time Developer - Freelance
Psyop
2023 - 2024
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Led developer for in-house real-time animated production toolset in Unreal Engine with Blueprints & C++.
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Created character rig agnostic modular animation system to support the many unique client 3D mascots. Visual development and shader creation with Unreal material graphs.
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Increased turnaround time for linear animated productions by 66% ahead of the average three month schedule.
Animation / Game Design Professor
Drexel University
2022 - 2023
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Taught accredited animation and game courses at the BFA level. Worked with the department and lead professor to develop the course curriculum for each semester.
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Created worksheets, presentations, and homework assignments for courses taught each week. Gave lectures in-person to groups of 30+ students. Maintained timely communication with students for mentoring and assistance on assignments. Graded homework, midterms, and final projects with rubrics and detailed feedback.
Game Art Professor
Pennsylvania College of Art & Design
2021 - 2023
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Designed multiple accredited BFA game art courses and materials. Taught in-person and remote lectures and live demos to groups of 15+.
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Held office hours, worked open houses and recruiting events, and mentored senior capstone projects.
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PCA&D ACM SIGGRAPH Student chapter advisor.
Technical Tools
Unity, Unreal Engine, Maya, Photoshop, Illustrator, After Effects, Premiere, Substance
Education
Curriculum development, digital and visual literacy, interactive learning, coaching, leadership
Game Design
Puzzles, mechanics, levels, events, storyboarding, rapid prototyping, UX/UI
3D Art & Animation
3D modeling, animation, UV unwrapping, texturing, rendering, rigging
Game Programming
C++, C#, Python, tools scripting, object-oriented programming, code refactoring, documentation
Interpersonal Strengths
Problem solver, critical thinker, presentation design, public speaking
Experience & Skills
BFA - Digital Media
Pennsylvania College of Art & Design
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Promising Artist Grant recipient
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Digital media student council representative
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PCA&D ACM SIGGRAPH Student Chapter founder & President
Code Refactoring
Certificate - Refactoring.Guru.com
Python 3
Certificate - Refactoring.Guru.com
MA - Game Design
Academy of Art University
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Studio X Game Development Pipeline (VR)
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Drawaholics Concept Art Club